
plastic coquina
plastic coquina is a narrative dress-up game about reassembling yourself alongside a doll
Made for the DOLL & KIGU Jam
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Made by broken rotten
Bluzo: Art + Writing (website, bsky)
Goblincat: Art (website, bsky)
Jemi: Music (bandcamp, nina)
Zeno: Programming (itch.io)
SFX Used:
Atelier Magicae
MattRuthSound
Soundque Productions
Kenney
Sadiquecat
Yuval

Comments
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Really beautiful writing and loved the artstyle. A super interesting concept for a dress up game. I totally look forward to seeing more from the creator!
Omg what a matchy doll!! Thank you for playing!!
hooray for playing dolls ^_^
YIPPEE DOLLS!!
ty for playing!!
first attempt was sorta like.. trying to make a character? finding a theming and trying to stick with it. i think i did well enough!! second attempt is what spoke to me personally and i'm much more fond of it.. <3 what a delightful game i had so much fun playing (and will do a few more attempts of once i post this, hehe) i absolutely love this gameplay it's so. unique? or unfamiliar to me at least. but it scratched a very specific itch in my brain!!!!!!!!!!!!!!
WAAA i love them both!! It's super interesting to see the differences :0 thank you for playing!!
i felt like i was in a daze when played this. it was a great experience, thank you for creating it!
Thank you for playing and showing us your doll!!
she's so cute I want to make dolls now
yayyy I hope u do, dollmaking is so fun both irl and digitally haha. thank u for playing!
Cute <3
thank u for playing and for showing us ur doll!!
I love my totally normal doll #mydoll
thank u for playing!!
This was super charming! It took me a few moments to figure out how the maze worked (I thought that I had to select items before I started walking), but I really enjoyed the presentation. The unpacking of the boxes over the days told a nice story.
I'm glad you enjoyed it!! Drawing all the box bgs was a lot of work haha but I think it was worth. Thank you for playing!!
I ended up with a very nautical doll! Makes sense with all the sea themed items I chose. The descriptions for each item were very lovely; they were very personal yet they also sounded like something that I would own (like the museum pamphlet). The minigame to pick which items to make the doll was cute. I was stumped at times because each item, despite the short descriptions and time I owned them, were hard to part with.
"despite the short descriptions and time I owned them, were hard to part with." <- this is soooo sweet :') Thank you for your kind words and for showing us your doll!
This was such a well-designed game! I loved how it took me back playing on the DS, how I wished I had a stylus when selecting on the all the pieces and guiding the doll through the beautiful labyrinths. I also rly enjoyed just how charming the writing was, detailing our player's life, giving hints to their outside world while finding a comfort in dollmaking/past while navigating a new place.
My doll turned out really cute, and I can't wait to replay see the other combinations <3
omg yes, we were inspired by the DS and I'm so happy you saw our vision haha. thank you for playing!!
THIS IS REALLY LOVELY. The doll I got feels super fitting for my tastes since I love eerie/uncanny girls (I wish I had taken a screenshot before the clothing part because I really liked the glass heart window design. I'll replay so I can do that because I definitely want to draw her!)
First of all I really love the style of the interface, it reminds me of the Nintendo DS which feels really nostalgic! (I assume it's supposed to be a kit box which are clampshell-designed, but the DS was what popped in my head first haha)
The writing was really well done. I love how the narrative slowly shows the viewer that the MC has let their time (and their life?) be consumed by building this doll, especially the lines about other people having to check up on them. The ending where the doll has allowed them to be anchored to their new home was really sweet (Coquina means shellfish so I think the MC moved to a seaside city).
I adored the environments changing after we choose the parts. The leaves of the tree representing the head/mind, the rivers representing the body, the fish area being the eyes, and the strands of hair were all beautifully drawn.
This was such a charming concept to do for a dollmaker! I really enjoyed playing this. You guys did amazing!
ToT this is so sweet and thoughtful!! And you're correct, we based the screen partially off a DS ;)
Thank you so much for sharing your thoughts and showing us your doll!!
That was engaging and fun in a strange way for me. Usually not a big fan of point and click but the feel of the game made me what to continue. Not sure what i did but i got this this. Graphics are great!
Great work!
Thank you so much for playing and for showing us your doll!! Also your final doll looks almost exactly like one we made while testing today haha
If you dont mind feedback, i think if would want to push this game on another level (which i believe this game almost achieve) it would be nice to draw more the contrast between "good" and "bad" decisions for the dolls. What i mean is more dark your decisions, more dark are the next items and the environnement. Because i replayed again to test it more, and even if i like the variety in the result, the gameplay and feel of the environement feels too similar.
I try to purposefully make a "evil gothic" decision route: